![]() ![]() ![]() Taxes per type, including how many villagers and/or buildings are affected.Territory costs, including those purchased and maintained.Upkeep costs per buildings’ categories and types, each with their respective quantities.Quantities for resources bought and sold.Here’s an overview of what’s been added to the Budget tab: It should help you plan better, but more importantly, get a clearer picture of your expenses and income as they roll in. For this reason, we now offer a more in-depth budget breakdown. Understanding Foundation’s economics makes all the difference between running a thriving or a struggling medieval village. Here’s more details of what you can expect in this update: Budget breakdown But that’s not all: we took this opportunity to introduce some quality of life (QOL) changes as well as fix multiple bugs-including one where villagers would trek far and wide to find the most comfortable benches! This version of the game focuses on four key points: improving the budget breakdown, adding new construction steps to the Monastery, using right-click to close windows and hitting ESC to close (or open) the system menu. ![]()
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